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Joined 1 year ago
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Cake day: June 10th, 2023

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  • There are certainly many games that shouldn’t have limited inventories that have them, but I also think there are many games for which a limited inventory enhance the game. I do enjoy games that make me make decisions about what I want to take with me and budget my inventory space when it makes sense.



  • Pretty much any mechanic that just takes away control from the player is a bad one. It’s much better when the player can affect a negative event in some way in order to lessen the event, or just bring it to an end. I bet a fear mechanic that at least allowed you to steer your panicking character would make it a lot more palatable.


  • it’s basically the server that decides if it trusts the judgment of the client or not. Can’t wait to see that cat-and-mouse game going on

    This is partially correct. The server will check that you have a valid token issued by a trusted third party, who will almost certainly be Google, Microsoft, or Apple. When you connect to the web page, your browser will give this token to the server and say “hey look I’m legit.” The token will have enough information on it to identify that it is relevant (being provided by a client that matches the hardware it is meant to verify) as well as a cryptographic signature that verifies it is in fact from the trusted third party. So it’s less the server trusting the judgement of the client than it is the server trusting the judgement of whatever third party is attesting to your system.









  • Ghostrunner. I had a go at it some time ago, but it didn’t really hold my attention. This time it’s grabbed me. Super fast-paced and fun action, with an okay story (I’m not finished the story, but so far it feels fairly generic and that it’d building to a pretty obvious reveal) that I’m enjoying. If anyone is a fan of Mirror’s Edge, I recommend this game; it’s scratching the same itches for me, at least.