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Joined 1 year ago
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Cake day: June 6th, 2023

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  • We all could see that Unity’s layoff was coming, that pricing backlash not only drove away many developers, also probably was driven by troubling financial within the organization.

    Twitch is sort of unexpected, but when I see the number of impromptu rules they rolled out and rolled back last year, whether from restricting multi-streaming, to limiting showing brands logo on stream, to restricting / unrestricting female streamers from showing too much skin, etc. I assume that means that even with all those intrusive ads, Twitch is still losing money.

    I guess from now on, when a tech company starts to arbitrarily change their T&C / rules to either protect their revenue / market share, and maybe rolling back from backlashes, then it’s a sign that there’s trouble brewing (if you work at those companies, beware)






  • I finished (again) God of War 2018. I thought it was going to sour on me, just like how my 2nd playthrough of Horizon Zero Dawn did (and subsequently my 1st playthrough of Forbidden West). But no, it’s still a very good game. Combat is simple but still satisfying, side quests aren’t excessive like Forbidden West, story is still good but less intense than TLoU. My only complaint is that the fast travel is just way too slow. I’m looking forward to Ragnarök now.

    Here are some games that I really enjoyed playing/replaying last year
    • FINAL FANTASY XVI
    • Armored Core VI: Fires of Rubicon
    • Crisis Core: Final Fantasy VII - Reunion
    • Live A Live
    • PARANORMASIGHT: The Seven Mysteries of Honjo
    • Tactics Ogre: Reborn
    • The Case of the Golden Idol
    • Voodoo Detective
    • Eiyuden Chronicle: Rising
    • Monkey Island 2: LeChuck’s Revenge
    • Shin Megami Tensei: Persona
    • Sword of the Vagrant
    • Tail Concerto
    • The Bizarre Adventures of Woodruff and the Schnibble
    • Wild Arms
    • Ys VIII: Lacrimosa of Dana
    • Ys: Memories of Celceta
    • Zero Escape Trilogy
    • God of War

    My top is probably FF16, I have soft spot for this type of siblings story, also loving the Asura’s Wrath section.


  • No, there’s a mac version of retroarch. OpenEmu is a bit better in term of user interface.

    And RetroArch has a history of harassing emulator devs, e.g. Stenzek who made Duckstation, were harassed by them until Stenzek went hiatus. IIRC, they might have harassed Near (developer of Snes9x), Near eventually killed themself.

    I try to minimize the use of RetroArch




    • I finished the first Phoenix Wright Ace Attorney from the remake trilogy

      • The game is really frustrating, because at times it feels more like you’re supposed to guess what’s the developer want you to do, instead of presenting things based on logic / evidence to the witness’ statement
      • The writing can be very awful, some characters are just straight up annoying in order to pad the game. People veer off conversations all the time, trying to be funny, but they are not. And the melodrama that’s supposed to convey the character’s feeling, can be repeated on every new scene that it’s very tiring to play thru it.
    • I’ve also finished Curse of the Monkey Island

      • It’s still a such a hilarious delightful game. Many people stopped by my stream to tell me that they love this game. I was expecting to the game to be not clicking with me since Ron Gilbert departed after Monkey Island 2, but apparently it’s still a very good game.
      • My main complaint is the clicking mechanic, where you need to click and hold to bring up the talk / observe / use option.
    • I’m currently replaying God of War (2008)

      • Apparently I forgot to upload my save to the cloud, so I can’t do NG+
      • It’s still a very good game. I’m at the Alfheim region now, and unlike Horizon Zero Dawn, I have yet to feel fatigue replaying this game. Maybe it’d happen later in game





  • Games wise, very likely. There are way too many 2023 games that I bought (that’s on sale) that I haven’t even touched yet, and still more heavy hitters that I’m waiting for a bigger discount (e.g. Alan Wake 2, Baldur’s Gate 3, Yakuza Gaiden, Spider-Man 2, etc). It’s not only newer IPs, there are many games based on older IPs that are well received, e.g. Dead Space, FF16, RE4, Armored Core 6, etc.

    Game devs wise, it’s probably one of the worse. There’a already more than 9000 layoffs, with many studios shuttered. Half of them probably came from Embracer Group. We are probably gonna be seeing a rapidly shrinking number of mid-size games within the next 5 years.





    • I’ve finished Eiyuden Chronicles: Rising, as a preparation for Eiyuden Hundred Heroes.

      • It’s not a good game, but it’s not terrible either. I played it while watching TV.
      • The combat is interesting, you have 3 attack buttons, and each of them switches your main character. However it’s really unpolished, you can’t do uppercut or downward attack before upgrading your weapons.
      • The story… is not interesting at all. It’s largely fetch quests for the residents to build / expand stuff.
    • I’m halfway thru Dirge of Cerberus: Final Fantasy VII

      • This is a bad game. The gunplay is okay, but the level design, the enemies become increasingly dull and boring in later chapters. Halfway thru the game, I just find most chapters are way too long, empty, and repetitive.
      • The story / writing is not good at all. All those Deepground characters are boring, cliched, and annoying.

    Also, I’m back with my BS, where I play Resident Evil Zero with a guide and skipping all the cutscenes, so that I can get the infinite rocket launcher, before replaying the entire game for the story.



  • I played a lot of great games this year, but also many that didn’t click with me.

    There’s a huge spikes of games that I played this year, because I decided to start tackling my backlog by streaming them, these include games I’ve bought on sale, and those that are on PS+ Extre.

    Can't finish because of difficulty spikes
    • Ace Combat 7: Skies Unknown:
      • Dropped it after that mission where you need to protect a car, while manouvering between buildings in a city, as expected I kept crashing into buildings
    • Shantae: Risky’s Revenge
      • It was fun at first, but then there’s some precisioin platforming part, which I just wasn’t in the mood for
    • Super Mario 64
      • There’s a level where you’re first introduced to flying mechanic
    Dropped it because of technical issues
    • Assassin’s Creed Origins
      • The game crashed within the tutorial area
    • Call of the Sea
      • I got motion sickness
    • Kena: Bridge of Spirits
      • Again, I got motion sickness, supposed to be an okay game.
    • Tardy
      • Weirdly because the game has lots of reading, but the fonts are way too small for me
    • The Ascent
      • Too much clutter on scene when you reached the first city / settlement. The first section feels okay, but again, some items / objects are just way too small for my failing eyes
    Dropped it because it's not clicking
    • Gnosia
      • It was supposed to be fun at first, but then the rolls I got was not advancing the storyline
    • Grime
      • This feels like the moment I dislike souls-like metroidvania. It might be when I realized that I’ve picked the wrong upgrade path, and there’s limited resources for upgrading your character
    • Gungrave G.O.R.E
      • This is not a good game
    • Horizon Forbidden West
      • The combat feels worse than the first one. There’s so many more things to do that has way too many writings that I barely care enough. I’d rather have smaller number of sidequests with good writing, than a large number of them where everyone has so many stories to tell. This feels like it’s becoming a ‘forever game’, which might be good, but the combat is just not satisfying at all.
    • Mafia: Definitive Edition
      • Dropped after the racing section, was not feeling it.
    • Mass Effect: Andromeda
      • Dropped while in the first area. Something about the movement not clicking.
    • MediEvil (Remake)
      • Dropped after the 3rd or 4th area.
    • Moon: Remix RPG Adventure
      • This is supposed to be great, but I just got tired of the slow pace
    • NEO: The World Ends with You
      • I talked about this before, the game keeps on interrupting you. Walk to a new area, fluff dialogues, walk to another area, more inconsequential fluff dialogues. This seems to be a (bad) trend among JRPGs or anime style game.
    • Oxenfree
      • Character dialogues just don’t gel with me. Also there’s a time limit when choosing replies.
    • Root Double: Before Crime * After Days - Xtend Edition
      • The slice of life part is atrociously slow, most of them are inconsequential ‘look at me, i’m a cute anime girl’
    • Sea of Stars
      • The combat is way too slow, and requires you to do timed button presses. Also for the part I was in, the story feels generic.
    • Shadow of the Beast
      • JUst not good
    • Star Ocean: The Divine Force
      • Arrived at port town, overtly anime character came in, dropped the game. THe combat was fun, but the character / story are not clicking
    • Tchia
      • This is supposed to be good, but I burned myself out for trying to collect everything available before advancing the story
    • The Adventure of Little Ralph
      • Feels kinda repetitive
    • The Wonderful 101: Remastered
      • I don’t think this game works well without touch screen
    • TUNIC
      • Sadly another indie trend that I dislike, difficult combat encounters that don’t feel satisfying. It’s supposed to be a very good game.
    • Unpacking
      • Played it on PS5, I dropped it after rotating object for quite a number of times. I think this game is probably better suited for mouse and keyboard
    • Vernal Edge
      • I wanted to like it, but the combat is not fun. You have a dedicated ‘Pulse’ button to heal, which throws your sword at the enemy, and you need to press attack + direction to launch an attack that could heal you, which is already a roundabout way of healing (the mechanic is not fun). Then you have enemies that need to be stunned by X number of charge attacks, and the game throws you into small combat area with 4 - 5 enemies that doesn’t get knocked back without 3-4 charge attacks.
    Finished it, but it's kinda not good
    • Root Film
      • Root Letter was okay (but arguably ruined with the updated version with multiple endings), Root Film is just plain boring, especially the ending. The story was enticing at first, but nope, it became bad by the end of the game.
    • Shenmue II
      • Shenmue.
    • The 3rd Birthday
      • I like the combat, considering that it was on PSP.


  • I just finished replaying DMC V. After replaying DMC 1 - 4 + DmC in the past 6 months, made me realize that I don’t like playing as Nemo. He feels underpowered at times, and his skillset are kinda boring compared to Dante.

    In DMC V, I enjoyed my time playing as Dante and V.

    V is a change of pace, being slower and ranged, while Dante has really satisfying moves and weapons. I like Nemo’s robotic arm, but the idea that it’s a consumable and sometimes you might ended up picking up an arm that you are not familiar with, does disrupt the flow. Even his basic swordplay feels kinda lacking.