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Joined 1 year ago
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Cake day: June 9th, 2023

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  • I’ve always felt that pair programming is more useful on early stages of a task, where there is enough doubt about implementation details and discussing them is worth.

    This way it felt more of a meeting between two persons discussing details first, while testing them live to check if we were on track second, instead of programming first and discussing second.

    By the time we stand on the screen without talking too much we just stepped aside and separate the task if needed.

    Any other kind of forced pair programming feels wrong, either because the task was already planned enough to no create enough discussion, or because it was small enough and the discussion was not worth. I’ve found myself on situations where “we needed” to make a task in pair programming and was dull as you say.


  • Mascarade, a board game. It’s a game of hidden indentities, where everyone can lie to try to get all the money and win the game. I’ve had A LOT of fun playing with as much as 10 people. The game can be played between 2 and 13 players, but less than 4 I think it’s not that worth.




  • The controls has been modernized, it feels like a game that launched this year, but everything else is completely faithful to the original. I’ve only tried the original briefly, but I’ve red from people who played both that you could basically follow a guide from 1994 and still be able to get through the remake.

    Aside from that, they added a scrap system which you can collect junk, destroy it, and recycle it for coins which can be spent on weapon upgrades. I think that’s the only major addition in the gameplay itself, and it’s something that was already in a similar way for System Shock 2 with the nanites.