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Cake day: August 8th, 2023

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  • Most of the subs I used to care about are more of a wasteland than I could’ve imagined. And come to think of it I’m starting to suspect that the demographics of social media participation in general are beginning to get narrower as well. After starting with a select few early adopters in the 1980s and then taking 30-some years to gradually broaden out to include basically “everyone” (in the anglosphere at least), people who are tired of the whole affair are perhaps starting to drop out or at least reduce their participation in significant numbers. I wonder how many of the people perceptive enough to leave reddit for one reason or another simply didn’t find anything worthy of replacing it.





  • VGA might’ve done that to get better resolution at 60 Hz, but I’m pretty sure earlier systems including CGA and the Amiga did 60 fps non-interlaced video at lower resolutions. At least the Amiga also had a higher-resolution interlaced video mode, but it was mostly used for displaying impressive-looking static images.



  • jsdz@lemmy.mltoAsklemmy@lemmy.mlWhy is 60fps a big deal for games?
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    1 year ago

    It comes directly from television. Early home PCs used televisions for displays, and by the 1980s TVs were generally capable of 60 fps (or 50 for regions that used PAL) so that’s what the computers generated. Everyone got used to it. And of course like everyone else said you don’t want to be adding more latency in games by not keeping up with that basic standard.