As I said, it’s on consoles too — including Switch. It’s just that it’s a secondary platform for it — meaning it may be a lesser experience than on the platform it was ported from.
As I said, it’s on consoles too — including Switch. It’s just that it’s a secondary platform for it — meaning it may be a lesser experience than on the platform it was ported from.
Outward is on consoles as well, though PC is its primary platform.
Sounds like its going for kind of a Pulsar: Lost Colony vibe to the gameplay. Not sure the Project Cars aspect of it really adds to the fun, though. Will keep an eye on it.
RWBY’s a big enough IP that a bunch of companies will likely be interested. I wouldn’t be surprised if Disney, Paramount, Netflix, Amazon, and Sony (Crunchyroll) all made bids of some kind for it.
I don’t generally force a pitch for different genders if that’s what you’re talking about. If I’m doing a voice, it’ll be in the accent and/or volume more and maybe the mannerisms.
There are a few things I consider when picking gender in a game.
In tabletop D&D, gender tends to be the last thing I choose in a character (as opposed to video games that usually want it to be your first choice), and I basically just look at the made character including personality and backstory and realize that it’s more interesting or fun to play as one gender or the other.
EA/Bioware had nothing to do with this remake. It was in development at Aspyr at first, followed by Saber Interactive — both owned by Embracer Group.
This was/is? a remake of KOTOR 1, not a KOTOR 3 which has never been announced.
It was given to another team, but obviously radio silence ever since.
Part of me is wondering if the success of Baldur’s Gate has impacted the approach to it at all, given it falls roughly in the same genre space.
Embracer’s financials probably impacting it more, though.
Seems sorta weird they’d be looking to offload them for financial reasons. Gearbox seems like it’d be one of their more profitable studios.
It’s using Nightdive’s proprietary Kex engine that they made for remastering old games, so sadly no. The original Quake 2 engine (and all of idTech’s engines up to 4) remain open source though.
Dishonored is the closest Deus Ex successor in my mind. Harvey Smith in the level design DNA.