I think the record still goes to Amazon’s Crucible, which was cancelled before release after a closed-beta that nobody played.
I think the record still goes to Amazon’s Crucible, which was cancelled before release after a closed-beta that nobody played.
The Sims 2 Castaway is basically the proto survival crafting game. It’s kinda cool to see the classic Sim stats get used in such a different way. I sometimes wish EA would return to those days of selling spinoff Sim games like Castaway and the Urbz, rather than just dumping every single new idea they get into one game as DLC.
There certainly was a “golden age of gaming,” where the cost for a studio to exist and make a game was pretty low and they were more willing to experiment. The thing people forget is that there was so, so, so much trash and shovelware made during that era as well. We remember the incredible game that innovated and drove the medium forward, and we forget the movie tie-ins and genre knockoffs.
These days, AAA has forgotten how to innovate, and nearly all of it is being driven by indie titles. This is because, once again, the cost to develop is now so low that literally anyone can do it. The amount of trash and shovelware we’re getting is almost ludicrous though, so it’s a lot harder to find the great titles that are overlooked, but extremely high quality has a remarkable way of cutting through the noise.
Look I love Dark Souls; it is an incredibly flawed game, and Demon’s Souls is even moreso. Dark Souls was so far ahead of it’s time that it still needed time to bake in the oven. Then with how claustrophobic DS2 and DS3’s worlds were by comparison, I don’t think FromSoft really surpassed Skyrim until Elden Ring.
Both games are some of the greatest of all time though, so a lot of it will just come to preference. I think a lotta Dark Souls players have been spoiled by the remaster though, the original release struggled hard under the weight of Miyazaki’s ambition.
People in the future will realize that Skyrim was made in a perfect sweet spot at Bethesda. It was made recently enough that the controls make sense and it feels good to play, but Skyrim was still so, so ahead of it’s time when it came to an open world RPG. Back then, Bethesda’s writers really had a knack for making incredibly interesting settings, and just seeing an entire digital world so wonderfully realized was considered ground-breaking.
A decade later, and the same model has become stale. The gameplay is still there, but the soul is not. Idk if most of those old writers have just left Bethesda or retired after so many years in the industry, but the magic has left the studio. I’m not even really looking forward to ES6 as much as I am the upcoming Avowed from Obsidian, because their games still have plenty of soul.
It’s kinda insane how much people dismiss “System Shock.” It’s a serious bedrock of a title, so much of what we take as a given of games was really pioneered by LookingGlass. I think a big chunk of that was due to the gameplay not really holding up to modern times, but hopefully now that Nightdive’s remaster is out, more people can experience it and realize just how much of the game holds up.
Probably a close second is the original “Half-Life”, in terms of really cementing the story-based first person shooter, but I don’t think anyone is going to call Half-Life snubbed.
I totally apologize, you’ve unlocked a memory. It’s so good in KOTOR that my brain doesn’t remember it’s a cRPG. I’m really hoping that if it gets a remake, it keeps all the guts of the original combat system, and doesn’t get simplified to a toggle between real time and pause.
oh shit this game looks awesome, thanks for the suggestion.
To me, it fell into the same trap basically every cRPG falls into; late game combat is a chore. Once the number of enemies and skills you have to juggle gets high enough, you can’t realistically use real-time on the harder fights, but you can run into so many enemies that turn-based takes forever.
I don’t even really mean that as a criticism of Larian, since nobody else ever managed to fix that issue either. It’s a big reason why the genre died off for so long.
I mean, Larian isn’t even a AAA studio. They’re still technically an independent studio, though with the success and polish of Divinity I think most would have considered them AA even before BG:3. Also you’d need a lot of evidence to convince me that any cRPG isn’t a product of antiquated design, there’s a reason the genre completely died off. From my experience playing it, even Larian couldn’t figure out how to make combat with 20+ enemies feel fun, a problem nearly every cRPG has had for years.
No, not even remotely. The biggest game of the year was an antiquated cRPG, followed by a bunch of sequels and remakes. The industry as a whole has been rocked with scandal after scandal, with the most recent being the large, widespread Christmas layoffs. Innovative gameplay is now something that completely eludes AAA studios, who only seem to know how to regurgitate trends popularized by better games.
2023 was another shite year for gaming, and rewarding it with brain-dead articles like this is why 2024 probably won’t be any better.
You can definitely learn basic levels of programming without getting too deep into the math, enough to put together simple programs that can automate small tasks.
The issue is that math is incredibly important for enterprise level programming, particularly for optimization. Programs you write for yourself can be slow, inefficient beasts that hog way more resources than they need. If you wanted to write code as a job though, you’d need to be able to find the line between speed and accuracy, and that can require some complex math.
I mean, Call of Duty: Another One is one of the best selling games of the year, despite even casuals lambasting it online. I think devs want to feel like they’re making something people want to play though, rather than feeling like they’re shovelling out garbage for the hogs.
Feels like a big kick in the nards considering they just released a new video series from Yahtzee like two weeks ago, and Frost recently began the video series Stuff of Legends. I’m willing to bet this was a major shock.
The issue these days is that everyone and their grandma knows the basic rules of zombies, so if the characters within the story are completely clueless, the audience is going to impulsively think the characters are idiots.
I think the trick to creating good zombie fiction these days relies on subverting the existing tropes and knowledge. If the zombies you’re writing are sufficiently different from other examples in the genre, it won’t matter if the characters have knowledge of tropes or not. If you have a scene where a zombie gets up after having their head chopped off, then it doesn’t matter if characters in the story “know” that chopping off the head kills the zombie. You’re no longer playing by those rules, and tension/suspense is returned to the story.
The original requirements were absolute horseshit. Game performance was ass even if you did hit those marks, and the poor saps trying to play it on last gen consoles got shafted the hardest. I heavily doubt the upgrade is going to significantly overhaul graphical options, you’ll just have the same shitty time trying to run it at smooth 60fps as you would have pre-patch. CDprojektred just finally decided to stop outright lying.
It’s a shame that I’m a quivering pussy, because I think the combat against the replicants in FEAR fucking rules. The shooting feels awesome, slow-mo karate is awesome, the game feels awesome to play.
…and then the game goes quiet after the shooting stops, and it delivers some of the spookiest atmosphere I’ve experienced even after two decades of age. A single light fixture moves suddenly, showing the shadow of something just behind me, and I jump out of my skin and have to take a break from playing.