Yes and no. They had to put the version identifier somewhere to avoid sorting problems or parsing problems, so I think that putting somewhat in the middle is a good tradeoff.
Yes and no. They had to put the version identifier somewhere to avoid sorting problems or parsing problems, so I think that putting somewhat in the middle is a good tradeoff.
I don’t remember quite well, but it sold well, but not well enough for a AAA franchise.
Capcom is on a row giving fans what they want and making millions from it. Compare that to Square Enix.
There are few games that define a genre, transforming them into games for history books, and that’s Super Metroid. It refined the exploration-by-abilities genre we know now as “Metroidvania”, much like Dead Souls defined the “Souls” genre, and so forth.
On the other hand, it also had it lows. Like that entry you don’t talk about that we hope someday is declared non-canon and all copies destroyed by spontaneous combustion.
Yeah, but the writing was on the wall when it came to Xbox Game Pass a few months later. If Microsoft deal was better than burning its sales, then that was it.
Also, there was some other rumors that the sequel wasn’t green lit immediately since the sales of the first game didn’t meet EA expectations. Who knows it that can be attributed to missing Halloween and holidays.
I think Dead Space 2 remake will never come. Motive is working on the next BF and the Iron Man game, that look like safer investments than a sequel of a game that failed commercially (in their books).
Given the transition window, I can guess Control 2 will be ready for 2025.
It should be minimal. I think it’s more about the broad appeal, focused marketing, and the good quality of the releases. You got Persona on Xbox, that’s brings people in.
I’m eager to check the calendar of Japanese games for this year.i don’t know if they blow up all cartridges in January or there is more to come.
I suspect they will port core software running on the cloud first, running C# and chomping tops of RAM and CPU because reasons. Rust helps with both, but it takes time to port. Frontend apps will be the last thing will bring to Rust, maybe using WASM, and to avoid tools, use the same WASM packaged with Chromium for their standalone “apps” and walá: one codebase, all platforms.
I think it will depend on what Microsoft promises to the team. Eventually the funding needs to como from someone, and seems that Game Pass is great for games that can’t drive by selling copies alone or are not Baldur’s Gate III level of quality.
Same here I would use SurrealDB if I had only a front end app, as you can only use websockets and HTTP to connect to the database, and even push authentication to the database itself. There are many features for real-time apps there.
Otherwise, PostgreSQL is more stable.
They’re “overnight performance experts” because there are similar games that run better.
To me it seems that there was a tight schedule and they couldn’t prioritize performance tweaks over features. I mean, if it’s works it works, refactor later so we can jump to the next requirement.
Sum all that up and you won’t know which part of the chain takes most cycles,
You can check the brief story of the Concorde.
One thing about the 12GB of RAM: it may be costly now, but it will become cheaper after three, four years into the cycle.
Second, there is also the bandwidth. The Steam Deck has 32x4GB LPDDR5. I believe they wanted 8GB but DLSS and ML (if they add them to the next SoC) require at least 4GB plus. Hence, 32x4GB (96 bits). If the Steam Deck can get away with slightly more, then why not slightly less.
So yes, I can see this device with 12GB of RAM to ensure DLSS and ML work without hitches.
AFAIK, servers are rented for years (I believe 24 months minimum), and renewed after financial performances (are we making more money in the multiplayer than the server costs, the “content” pipeline, and the maintenance?). If it doesn’t make money, they let the contract expire.
Second, the publisher usually pays the servers, while the studio is tasked with the last two tasks (content, maintenance).
So no, it won’t die immediately, but it will probably die next year. I highly doubt the publisher will task another third party studio to maintain it.
From the same country that reported their fist x86 processor that was an Intel Core i3 in disguise. Or was a Pentium?
They’re not known for big projects. Except Callisto Protocol which flopped so hard they will put their hands on whatever has more than 7 figures.
I while I’m kind of happy for the people who can still have a jobs, I fully expect they become a shell from their former selves (cut jobs) and make freemium crap.