Reposting things from reddit that have been posted there over 1000 times.
Reposting things from reddit that have been posted there over 1000 times.
This is wizards of the cost all over again. Unity learned nothing from them.
I’m old enough to remember these terms developing. I can remember when the first Diablo came out and called itself an ‘ARPG’. There was some controversy over this term and simply the use of the term RPG. As video games developed, there was some prestige around the ‘RPG’ label. By the late 90s, you were looking at a lot of well loved and top games using the term. Gold Box Games, Bard’s Tale, Ultima, JRPGs like Phantasy Star and Final Fantasy, Dragon Warrior, etc.
Diablo is the first game that I can recall that really prominently advertised itself as an ARPG. They did this of course because it wasn’t really as deep as the rest of them. There weren’t a lot of ‘choices’ to be made in this game. You set up your character and ran through the dungeon. They wanted to use the ‘RPG’ label because it was well regarded at the time and helped move units. It was a lot like calling an RV a sports car because sports cars have wheels, doors, can drive on the road. ARPGs had RPG mechanics, in that there were things like stats and you could choose abilities/spells on level up. But they really weren’t RPGs.
Around that time in PC Gamer there was a great column about what made an RPG an RPG and it was clear that games like Diablo weren’t it, the key from that was an RPG had players making meaningful choices that had a lasting impact on the game world. Whether you threw fireballs or lightning bolts wasn’t exactly a meaningful choice that had impact on the game world.
When it came to JPRGs vs RPGs, the difference was always fairly clear. RPGs were of the D&D variety. While they featured magic, the system itself was somewhat grounded in reality. JRPGs had a distinct style. Big numbers, wild combos, certain aesthetics, etc. To me the JRPG label makes sense, because it is a different style of game. I would note that JRPGs though really didn’t fit the definition of RPG for the most part, a lot of ‘RPGs’ didn’t because there was very little decision making. They were quest style games where you had a party that levelled up, but you weren’t making many decisions in the game that had much an impact.
I think the labels are absolutely important for distinguishing the type of game it is. People want to know what they’re getting into when they play it. If I’m expecting Baldur’s gate and get Diablo, I’m probably going to be a bit disappointed.
jerky, granola, lots of vegetables are fairly stable and can be eaten raw. Carrots, garden peas, green beans, lettuce (you can eat that in the first day or two before it wilts), apples,
It depends on the fruit. Look at a banana funny and it’ll go rotten. Apples are pretty stable.
To some extent, this reminds me of the old BBS system. Local BBS had their own discussion boards, but they could join a larger one called ‘fidonet’ which allowed them to share global discussion groups between other BBS. So you could have a local news section, but there might be a news section on fido which would include more global topics. They were fully independent.
That made sense in the context of early the early 90s though, now it’s a bit different. social media which is too far splintered ends up not being that social. Good to have alternatives, but yes, if you have 250 different cat groups, it’s almost overload. There needs to be some kind of a happy medium there.
Definitely. I work from home, so I use old.reddit most of the time, but any time I’m away from my machine, I’ll use RIF. Wouldn’t touch their app with a 10 foot pole, and in a mobile browser it isn’t great either. Behind the scenes the whole place is crumbling.
Some quality of life improvements are great, some aren’t. It would be nice to have a tutorial/experienced mode for it just to cut out some of the fluff
The best method I’ve found for using it is to help you with languages you may have lost familiarity in and to walk it through what you need step by step. This lets you evaluate it’s reasoning. When it gets stuck in a loop:
Try A!
Actually A doesn’t work because that method doesn’t exist.
Oh sorry Try B!
Yeah B doesn’t work either.
You’re right, so sorry about that, Try A!
Yeah… we just did this.
at that point it’s time to just close it down and try another AI.