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Joined 1 year ago
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Cake day: June 4th, 2023

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  • I like playing things that aren’t typical or really useful in some ways. I just want the experience to be unique and fun. What are some of the non-attack builds that you have thought about and/or tried that really stuck out for you?

    I’m a huge fan of flavor>>>>>usefulness. My current character has a self imposed fault that causes me to roll wisdom saves when I use fire spells from my top two spell slots. If I fail, I get disadvantage on all mental stats and advantage on all physical. It hasn’t happened much yet. Mainly when a friend is being dangerously hurt. Then my guy gets a little heated and burns spells at high level and faces the consequences, but it is worth it at the time.


  • I’m not doing anything other than character building for my current DnD game. At one point, I was playing both Pathfinder and 5e at the same time and realized just how bad 5e defined grappling. I spent a couple of weeks in my free time coming up with a way to define what you can do while grappled/grappling in 5e. I tried to make it more viable of a playstyle while not making it too broken. Sadly, I never got to actually playtest it with a group as we were swapping people around for DMing so they could all get a taste of it and none were experienced enough to allow for the playtest.

    I would be more than happy to share some about what I had done, I would just need to find the document. I would really love the idea of a character that is a bar brawler that just grapples and throws people around!