Cripple. History Major. Vaguely left-wing.

  • 17 Posts
  • 32 Comments
Joined 1 year ago
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Cake day: June 12th, 2023

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  • I agree that we should share and celebrate each other’s cultures, and I’m generally opposed to the idea of ‘cultural appropriation’ being a bad thing. However, in taking aspects of another culture, one must be aware (or at least, one’s society must be concerned when spreading the style) of the deeper implications that may come with it.

    Wearing the everyday/dress (or traditionally everyday/dress) clothes of another culture in a way that’s just meant to be, well, fashion? Fuck anyone who says that’s wrong. Wearing the ceremonial articles of another culture in a way that’s meant to be fashion? Somewhat dicey, somewhat concerning, though I would argue that it doesn’t inherently have to be bad - but one must definitely understand the context of it. Wearing the national dress of a culture in a way that’s meant to be amusing or humorous? Eggshells are warranted.

    If there is significant inequality, it can very much come across as dismissive or punching down, which is pretty unambiguously bad. Else, it’s generally accepted as ribbing without deeper meaning, lacking any deeper context. As an American, I generally don’t get upset when someone makes stereotypical American jokes, or putting on a cowboy hat and exaggerated affectation, because I know it’s just ribbing. Whereas, as an individual with mental disorders, I can be sensitive about neurotypical folk making mental illness jokes or ‘pretending’ to be mentally ill as a joke - because I’m not sure that it’s not coming from a place of genuine ignorance or malice (or worse - I’m sure that it is), due to the cultural power imbalance between the neurodiverse and the neurotypical being still quite… lopsided.

    Were it the other way around - if neurodiverse folk were accepted and Americans were not - I imagine my reactions would likewise be reversed. So too with ethnic groups who are discriminated against by modern society - caution is warranted, and sensitivity to such things is not an incorrect reaction on their part.














  • I feel like I spent a good portion of my time walking and finding ways across rough terrain even after all the fancy gear was unlocked. The motorcycle could get you maybe half the way, usually.

    I mean, at least until the zip-lines. Those ruined the game. Honestly, the rebuildable roads were a bad inclusion as well. Sitting on top of a hill, looking down at the streams and terrain around you, figuring out the best route with your tools, was peak satisfaction in that game.



  • Hey, I might have a few for you!

    1. Majesty (Majesty 2 is okay, but lacks the charm of the original, but YMMV) - you run a kingdom full of heroes. The catch? You don’t command the heroes. They have their own AI and goals and you have to offer incentives and place the necessary buildings appropriately to both enable and encourage them to do their jobs of saving the kingdom.

    2. Ronin - a stealth/platformer. Combat is turn-based. No, combat is not mechanically separate from the stealth OR the platforming. Relatively short but very fascinating.

    3. Pawnbarian - Roguelike, but movement and combat is done by chess rules.

    4. Exanima. Combat is based entirely around physics/momentum and positioning. It’s hard to get the hang of, but is immensely satisfying once you get your “He’s starting to believe” Matrix moment and successfully block a few attacks in a row.

    5. Crusader Kings 3. You know those map-painting Grand Strategy games, where the goal is to conquer other territories? One of those, but you’re running a noble dynasty whose fortunes rise and fall, even passing between the overlordship of different countries and kingdoms. A lot of personality. I guess it’s not as innovative as it once was, since it’s spawned imitators at this point. Hm.

    6. Ring of Pain. It’s… hard to describe.

    7. Phasmophobia. Multiplayer only. You hunt ghosts. Not like, ‘combat’ hunt ghosts, like ‘You need to find evidence of ghosts’ hunt ghosts. But the ghosts definitely hunt you back - in a much more malicious way.

    8. Death Stranding. Walking simulator. No, not like ‘You don’t do anything but hold down the walk button’, like ‘You need to keep your balance while carrying things’ walking simulator. Immensely weird.

    9. Star Trek: Bridge Crew. Multiplayer only (at least practically speaking). Each person plays a separate member of the titular bridge crew, and cooperation to achieve even simple tasks is key.

    10. Gods Will Be Watching. A series of puzzle scenarios about calculated risk, failure, and learning the rules anew each time.