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Just a little guy interested in videogames, reading, technology and the environment.

I’m on Telegram - feel free to ask for my details :3

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  • 32 Comments
Joined 1 year ago
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Cake day: June 16th, 2023

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  • Yeah, they changed too much unnecessarily whilst keeping the rest of the game identical. The addition of first person shooting really broke it in some ways because the original game wasn’t designed that way. I think they’d need to redesign it from the ground up to make the more modern mechanics work properly. Something like RE2 Remake.








  • I do agree with your points for the most part. But I wonder - do films need to be constantly grabbing our attention? Sometimes a bit of downtime can enhance the subsequent action.

    And boredom isn’t necessarily a bad thing. It can push us to try new things and be creative, to consider our thoughts. If we have short form content available to fill every last second of our free time, it begins to feel like we have to fill those moments, otherwise we’re wasting our time.

    I think delayed gratification is a good thing, regardless of whether the delay conveys any benefit. Constant reward feels less meaningful. But yes it’s a cost/benefit analysis - I wouldn’t watch three seasons of a show in order to get to the good bit.


  • Some great points! So you think that people’s capacity for attention hasn’t changed, but the types of media we’re exposed nowadays to can encourage us to change our behaviour toward consuming short form content? But if that content wasn’t available, they could happily move back toward longer form content?

    I do agree that short dopamine hits do make me feel good in the moment, but hollow after the fact. Longer, informative content does lodge itself more into my brain and provide longer lasting feelings of reward.



  • I agree with Analogy’s take on this. I don’t think it’s based on ‘needs’. Selfish people are, and have always been selfish regardless of the situation. Stress does exacerbate it of course. And it’s unfortunately the case that we live in a world that doesn’t reward kindness. But despite this there are a lot of people that are kind because they want to be, because it’s rewarding for it’s own sake.





  • The first two games that came to mind are unfortunately only available on PS4. I’ll mention them anyway, just in case they come to PC in future or someone else that has a PS4 is interested: Tearaway Unfolded is a really sweet game in a paper craft world. You manipulate paper scenery to help with platforming and really customise your character in creative ways. Just a unique and charming game. And Gravity Rush 1&2. These games let you alter gravity to fly around a beautiful open world - I’ve never played something with a traversal and combat system like this.

    I agree with Obra Dinn and the Witness as mentioned by others!

    This is probably a weird suggestion, but you could emulate Metal Gear Ac!d 2 (PSP game). It’s a stealth game (like the rest of the MGS series) mixed with a deck builder, so your actions are dictated by the cards that you play. The second one in particular perfects the formula IMO. It’s super satisfying and I’d love to see more games of this type!