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Cake day: March 8th, 2024

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  • See, this is the exact process I am trying to describe. I’m sure that made sense in your head, and I’m sure if you think about it for a second you’ll realize that Target will very happily set up an affiliate link, just as Amazon does. And, of course, a whole bunch of the SEO listicles are the SEO hooks of bigger traditional review sites, including RTINGS, IGN or whatever. For the sake of argument, punching in “best bluetooth speaker” on DDG returns SEO listicles from Tom’s Guide, Wired, RTINGS, the New York Times, CNET and The Verge, in that order.

    Which is not to say it’s not annoying, affiliate links and SEO have done terrible things to how practical reviews on websites are presented and parceled out. But that’s not to say they aren’t done honestly or lack validity on the sites that do it right, which are also the more successful ones.


  • I am… unfamiliar with the ecosystem of print newspaper appliance reviews, but I can tell you that having sloppy or obsequious reviews isn’t generally a sign of having taken a bribe or even having any direct influence from the manufacturer. Reviewing things is hard, by definition you are not in the same position as the people who will buy the thing later. It can be difficult to make that shift and appreciate value, particularly when it comes to tech where reviewers are often assessing the cool factor of whatever is new on the market while users just need a tool for everyday life.

    Also, good reviews and hostile reviews aren’t the same thing. This depends a lot on what is being reviewed, and it’s not to say extremely protective reviews are bad themselves. This is more true in media reviews than on tech reviews, but even on tech reviews, some of my favorite people working generally provide fairly positive reviews, or very neutral spec reviews with relatively little judgement. Very often I don’t need to be protected from harm, I just need a savvy overview of a thing before I pull the trigger.

    But also, let’s be clear, don’t book product placement that looks like a review. And if you do, make it a full on ad and make sure it’s presented as a sponsorship, although even when big names do that while trying to stay honest, or because they genuinely like the thing I don’t particularly like it.


  • It really isn’t, which is why it’s news when something like that comes out. People sometimes confuse being cynical with knowing how things work.

    That said, this one is confusing, because it really does seem like Google is blurring the lines here between an ad spot or a product placement spot and pre-release samples for tech influencers intending to review them.

    Honestly, cynicism aside, The Verge does a good job of breaking it down, including clarifying that they are under no such stipulations for their own review, so I’d recommend just reading the article in full.


  • I’ll take persona, although it’s been way too many games with the same setup. Ditto for the Trails series.

    Honestly, I don’t think it got any better than ATB systems in FF 6 and 7. Everybody else is either riffing on those or spending so much money they think they can’t be those and need to be Devil May Cry instead.



  • I do for many things. It’s just convenient and their logistics muscle at this point is wild.

    That said, I will go to first party online stores for things like hardware most times. It’s often just cheaper and delivery is about the same.

    An interesting observation: Back when I lived somewhere else there was a local alternative, because it was a country far enough out of the way that Amazon didn’t directly support it, and it’s interesting that the local alternative wasn’t meaningfully worse at the logistics or availability. Amazon’s existence does, in fact, heavily suppress competition. You don’t need to be as big as they are to do what they do, it’s just impossible to do it if they’re already there.



  • MudMan@fedia.iotoAsklemmy@lemmy.ml*Permanently Deleted*
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    2 months ago

    I don’t have feelings about corporations.

    “Loving” or “hating” brands, let alone massive oligarchal conglomerates makes no sense at all. I want them well regulated and split down to reasonable size if necessary. Ideally competing in a well populated marketplace and restricted in their ability to cause damage.

    That’s not “hate”. And it certainly doesn’t stop me using Google products and services and judging them based on their quality and performance.

    Yes, I am a riot at parties, thank you very much.



  • I mean, the lit-up signs are for visibility. In some countries pharmacies are assigned strict working hours by the government, so it’s useful to see at a glance if a pharmacy is currently open without having to walk right up to the door (and night shifts may require ringing a bell in some of them, so that’s also helpful to convey that they are in fact open).

    The fancy animations are just because when signs went from neon-lit to LEDs it turned out not all pharmacists have good design sensibilities. At least as far as I can tell.


  • MudMan@fedia.iotoGaming@beehaw.orgLet's discuss: Deus Ex
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    3 months ago

    Hah. I almost wrote that I also think the two Ultima Undergrounds are better than Deus Ex despite being much older and having an objectively very clumsy interface. Then I thought that’d get us in the weeds and pull us too far back, so I took it out.

    Look, yeah, Deus Ex rolled in elements from CRPGs and had good production values for the time. But all those things were nothing new for an RPG, they were just new for a shooter. Baldur’s Gate and Fallout were a few years old. The entire Ultima franchise had been messing around with procedural, simulated worlds for almost a decade at that point, which in the 90s was a technological eon.

    And yeah, System Shock had created a template for a shooter RPG, they just applied it to a lone survivor dungeon crawly horror thing, rather than try to marry it to the narrative elements of NPC-focused CRPGs, which is admittedly a lot more complicated. And Deus Ex was fully voiced and had… well, a semblance of cutscenes. In context it’s hilariously naive compared to what Japanese devs were doing in Metal Gear or Final Fantasy, but it was a lot for western PC game standards.

    But it wasn’t… great to play? I don’t know what to tell you. Thief and Hitman both had nailed the clockwork living stage thing, and at the time I was more than happy to give up the Matrix-at-home narrative and the DnD-style questing for that. The pitch was compelling, but it didn’t necessarily make for a great playable experience against its peers.

    I didn’t hate it or anything. I spent quite a bit of time messing with it. That corny main theme still pops up in my head with no effort on demand. I spent more time using it as a benchmark than Unreal, which I also thought wasn’t a great game.

    Also, while I’m here pissing people off, can we all agree that “immersive sim” is a terrible name for a genre? What exactly is “simulated”? Why is it immersive? Immerisve as opposed to what? At the time we tended to lump them in with stealth games, so the name is just an attempt to reverse engineer a genre name by using loose words that weren’t already taken, and I hate it. See also: character action game. Which action games do NOT have characters?

    Man, I am a grumpy old fart today.


  • The closest thing we had was the System Shock duology, since both predate Deus Ex. Deus Ex was basically accessible System Shock. Having dialogue trees and NPCs without losing the open-ended nature of System Shock’s more dungeon crawl-y approach was the real selling point. Well, that and the trenchcoats and shades. The Matrix was such a big deal.

    But even then, each of those elements were already present in different mixes in several late 90s games. Deus Ex by some counts was one of the early culminations of the genre blending “everything game” we were all chasing during the 90s. The other was probably GTA 3. I think both of those are fine and they are certainly important games, but I never enjoyed playing them as much as less zeitgeist-y games that were around at the same time. I did spend a lot of time getting Deus Ex to look as pretty as possible, but I certainly didn’t finish it and, like a lot of people, I mostly ran around Liberty Island a bunch.

    I played more Thief 2 that year, honestly. I played WAY more Hitman than Deus Ex that year. I certainly thought System Shock 2 was better. Deus Ex is a big, ambitious, important game, for sure, but I never felt it quite stuck the landing when playing it, even at the time.



  • Kind of overrated? I mean, it was cool to see a bit more of a palatable cinematic presentation in real time to go along with the late 90s PC jank, and that theme did kick ass, but it’s less groundbreaking in context than I think people give it credit for. And it doesn’t hold up nearly as well as System Shock 2, in my book.



  • I guess that depends on the use case and how frequently both machines are running simultaneously. Like I said, that reasoning makes a lot of sense if you have a bunch of users coming and going, but the OP is saying it’s two instances at most, so… I don’t know if the math makes virtualization more efficient. It’d pobably be more efficient by the dollar, if the server is constantly rendering something in the background and you’re only sapping whatever performance you need to run games when you’re playing.

    But the physical space thing is debatable, I think. This sounds like a chonker of a setup either way, and nothing is keeping you from stacking or rack-mounting two PCs, either. Plus if that’s the concern you can go with very space-efficient alternatives, including gaming laptops. I’ve done that before for that reason.

    I suppose it’s why PC building as a hobbyist is fun, there are a lot of balance points and you can tweak a lot of knobs to balance many different things between power/price/performance/power consumption/whatever else.


  • OK, yeah, that makes sense. And it IS pretty unique, to have a multi-GPU system available at home but just idling when not at work. I think I’d still try to build a standalone second machine for that second user, though. You can then focus on making the big boy accessible from wherever you want to use it for gaming, which seems like a much more manageable, much less finicky challenge. That second computer would probably end up being relatively inexpensive to match the average use case for half of the big server thing. Definitely much less of a hassle. I’ve even had a gaming laptop serve that kind of purpose just because I needed a portable workstation with a GPU anyway, so it could double as a desktop replacement for gaming with someone else at home, but of course that depends on your needs.

    And in that scenario you could also just run all that LLM/SD stuff in the background and make it accessible across your network, I think that’s pretty trivial whether it’s inside a VM or running directly on the same environment as everything else as a background process. Trivial compared to a fully virtualized gaming computer sharing a pool of GPUs, anyway.

    Feel free to tell us where you land, it certainly seems like a fun, quirky setup etiher way.