That’s actually a bad comparison. Elden Ring and AC6 use the same engine, which is at least a heavily modified Demon Souls engine. FromSoftware is much closer to Bethesda in how they reuse tech than you realize
That’s actually a bad comparison. Elden Ring and AC6 use the same engine, which is at least a heavily modified Demon Souls engine. FromSoftware is much closer to Bethesda in how they reuse tech than you realize
Yeah, but you can do the same thing in Star Field, just takes a bit of learning. You get the exact same cut scenes for loading even, ala Mass Effect. The reality is the game offers fast travel, as essentially jumping 5 times and loading and seeing the cut scenes is the same thing as just loading to the end.
This game feels more like a test, do you actually want to explore, or do you want to hop point to point for the quest. You can do either. It just seems to offer fast travel as the first option, but you can take the slow way around too
Yeah my experience is the same, I rarely mind all the loading screens since most places load almost instantly. And if you grab jump and stuff from the cockpit it does cut scenes for the loading screen kinda like mass effect.
I would say it is. The shooting is hands down best Bethesda combat, clear enhancements over Fallout 4. And I haven’t really been into too many fights yet. Having been to Mars I can start to see how the environments really change up the combat
They absolutely should! Make an expansion, 2 acts, increase party size to 6 for expansion campaign and DnD mode. Charge 40 bucks and call it Baldur’s Gate 3: Descent into the Underworld or something and bam, you sell hot cakes again.
I think if we are strict on the definition, BG3 is definitely the better roleplaying game. The Bethesda games are better at the go here and do anything,but their world connections has always been far more gamey that what Larian is doing. I think if Bethesda really wants to make ES6 the undisputed best again, I think they need the NPCs improved to at least Oblivion standards, better town to town(power Dynamics), better so that remembers what you have done contextually, and then probably 2 or 3 very well fleshed out companions, and a really good story which I think they have set up already. Their gameplay is undisputed imo, but their reason to care about the world can sometimes be a mile wide but an inch deep.
I think I agree with you that they are hinting towards something. Ultimately Lilith isn’t a Prime Evil, she even helped create Sanctuary. The game gets us to immediately start doubting who the big bad is in the 6th act. The rain of blood? Probably Mephisto not Lilith. I think Mephisto was allowing Lilith to co-opt the Triune cult, as he knew they would remain ultimately loyal to him/other primes. It is likely in the 6th act they simply stop pretending for Lilith and are awaiting the return of Mephisto. Was a great YouTube video on it. Let me see if I can find it
I think this is most accurate. I think the likely hood is Mephisto wanted to get out of hell for some reason. Lilith plan was to absorb her father, similar to how Diablo did it in 3. Clearly the final boss of the DLC is gonna have to be Diablo so Mephisto will probably lead us to that. I quite enjoyed D4, can’t wait for the DLC
I think it is just a new modern game so therefore hyperbole demands it much be either the best thing ever or trash. A lot of people said RDR2 was “dated” design as well. I think they both have strengths, same with Cyberpunk. I think only BG3 is a step forward for RPG storytelling, Cyberpunk, Starfield, Red Dead all have issues, but they allow the player to get immersived in their worlds and at the end of the day that’s all that matters.