That one’s on my list too, just haven’t had a chance to watch it yet!
Edit: watched it tonight. It was amazing. Though the scariest parts were when the fur traders were constantly speaking French at the main character.
That one’s on my list too, just haven’t had a chance to watch it yet!
Edit: watched it tonight. It was amazing. Though the scariest parts were when the fur traders were constantly speaking French at the main character.
Can we make it so that only robots fight robots? Straight up battle bots, Supreme Commander style action instead so that people aren’t dying.
Cut costs now, but they’re not gonna get sales later. Have fun explaining the lack of exponential growth to the shareholders.
Zombie apocalypse DIY railgun
Have you tried scheduling your sick leave 4 weeks in advance? /s
For companies to say that they can’t find workers, it’s curious to see why so many don’t even give you the time of day.
What the hell. The article has major show spoilers on the first damn sentence.
The point still stands though. Arbitrary time restrictions like this make it more difficult to enjoy the game because you don’t get to fly the cool spaceships anymore, now you’re stuck on land or in a station somewhere until the timer expires.
Waiting 10 whole minutes to get your ship back is the devs not respecting the player’s time.
I know why they do it though, they want people to buy more ships so that they have one ready while the original is in a cool down period. This is also a similar tactic used by shitty mobile phone games.
Hmmm I wonder if it’s possible to hack together that tiny keyboard together with a Steam Deck…
Started Kingdom Come: Deliverance yesterday and it’s pretty good. I only just got out of the tutorial phase of the story and I’m impressed by the realism in the game. It’s like a non-magical recreation of TES 4 Oblivion, and the Bohemia open world feels very alive.
NPCs have schedules. You can see them through the windows as they sit down, do the sign of the cross, then eat their meals. Although a lot of them are generic NPCs, the unique named characters can have speech skill checks (your character vs theirs) to determine outcomes as well as to haggle on prices.
I like the freedom it gives your character when it comes to making money like through thievery. That gameplay loop is pretty well developed, with noise and visibility playing a role in your success. Playing as a thief is almost as satisfying as in the Thief games, which is impressive considering that you don’t have any of the cool gadgets in those games and only have lockpicks.
The one thing I haven’t gotten the hang of yet is combat. I’m flailing around slashing and stabbing but my character isn’t strong enough yet to really hold his own against anything more than one or two bandits. Maybe I’m too used to the simplistic hack and slash style in Oblivion or Skyrim, but I feel like the combat system could be polished a little better (like let me switch focus between enemies a little easier so I won’t as easily get flanked.)
I think the phone number in the song is better written in cadence to the music
0118 999 88199 9119 725… 3
The Bagger 288 is seriously impressive. It can scoop up and eat those Caterpillar 797s for breakfast, second breakfast, lunch, and dinner.
Gotta get that bee-ussy
Let’s throw away a decade of branding that most companies would kill to have, and instead replace it with a symbol that people click on to escape from ads.
The French’s brand has a tough time weathering the political divisiveness of the early Iraq war. They had to put out a statement because they were worried about dumbass Americans boycotting their products during the Iraq War because France opposed joining the Coalition of the Willing.
I can see this being used at theme parks to replace the paper strip you’d otherwise have to wear to show that you’ve paid for entry.
Or nightclubs that do the same thing.