The important part is it lets you plug in a mouse and keyboard, which allows for much faster and more accurate response times.
You are correct that they can just route through authorized boards or spoof that they are one.
The important part is it lets you plug in a mouse and keyboard, which allows for much faster and more accurate response times.
You are correct that they can just route through authorized boards or spoof that they are one.
Yeah, Dave ate my entire weekend. Some issues, but great game overall.
I tried a MaleShep run once, made it an hour or two. Mark Meer’s delivery makes it sound like they just left the placeholder track in the final release.
Does it pass the bechdel test? Chell doesn’t speak.
Where the lategame usually turns into a full screen disco of weapon effects, I’m really not sure how multiplayer will work.
No worries! We’re making a lot of assumptions here either way.
If it was actually them, I’d guess they were banging on the titanium end cap.
There are reports that acoustic systems picked up banging noises at 30 minute intervals. Until I heard that, I was convinced it had imploded. Now I’m not so sure, and it’ll only be worse if they aren’t rescued. Implosion would at least have been fast.
A bunch of my favorites have already been listed, so I’ll just mention the one that wasn’t: Antichamber, a first person puzzle game that’s probably somewhat like Portal in terms of how it requires you to rethink your assumptions about how space works, but it’s a very different game, both mechanically and in tone. I don’t want to give away too much, but it’s a mix of weirdly unsettling elements (although it is by no means a horror game), a design that’s actively trolling you in ways that will make you laugh, and mechanics revelations that will have you scream “Wait, I could have done that this whole time?!” It’s one of those games that I wish I could delete from my memory and play for the first time again.
I saw someone say that the playerbase is generally chill because the dwarves are the toxic ones, and the more I play the more I think there’s something to that. It’s hard not to feel silly complaining about friendly fire, or a slow rez, or the rest of the team not building the pipelines, etc, when your dwarf is already complaining about it. Combined with the fact that Ghost Ship has gone out of their way to identify all of the toxic monetization practices of the industry and do exactly the opposite, which also goes a long way towards keeping people who want to play chill games for fun over salt factories.
Eh, I don’t think using the Fat Boy is inherently toxic. Yeah, you’re a lot more likely to hit friendly fire than basically anything else the Engineer does, but you can’t really say that friendly fire is toxic behavior without saying nobody should ever play Driller.
You absolutely can use it as a toxic player, but it’s usually not that hard to tell if someone is being a dick or trying their best.
Unless you’re willing to put in some kind of response that basically says “I’m not going to respond to that” (and that’s a sure way to break immersion) this is effectively impossible to do well, because the writer has to anticipate every possible thing a player could say and craft a response to it. If you don’t, you’ll end up finding a “nearest fit” that is not at all what the player was trying to say, and the reaction is going to be nonsensical from the player’s perspective
LA Noire is a great example of this, although from the side of the player character: the dialogue was written with the “Doubt” option as “Press” (as in, put pressure on the other party). As a result, a suspect can say something, the player selects “Doubt”, and Phelps goes nuts making wild accusations instead of pointing out an inconsistency.
Except worse, because in this case, the player says something like “Why didn’t you say something to your boss about feeling sick?” and the game interpreted it as “Accuse them of trying to sabotage the business.”