I’ve really liked my time with Signalis. It does some neat stuff with it switching between the top down sections and first person puzzles/segments.
I’ve really liked my time with Signalis. It does some neat stuff with it switching between the top down sections and first person puzzles/segments.
It has a VR version and I’m pretty sure if I tried it I’d run into a wall in a panic a few times at least.
Your character doesn’t speak per say, so you usually are limited to gestures for interacting with other players.
The stone refers to a series of items thatve been around since dark souls 1 where you drop a magic stone and a voice comes out saying the line. In dark souls 1 and some others it was a rock you dropped and it broke open making sound, so the “stone” term stuck.
In elden ring it’s called a “prattling pate: ‘voice line here’”. Your character blows into it like a flute kinda and the line is spoken.
Basically the guy showed up, said “damn ur fashion is on point” then left :)
Oh nice! I gotta go back and play that again, they added a bunch of epilogue stuff since I ran through the first time :)
Yep, shadow of the erdtree :) I’ve been big on invading since Dark Souls 1 and I found that the fog catacombs are a delight to invade in.
Love those cannon imps. Such a goofy enemy, and such a good enemy for invaders. Anything that does aoe and knockback is my bff in invasions.
I really enjoyed black mesa, they added some new stuff to the zen areas if I remember right.
It’s honestly fine vanilla, but quality of life wise for ME1, I liked the mod that gave the mako (ground vehicle) infinite boost, and infinite sprinting for all 3.
If the work was already done to make the episode I think it should still be included. The artists and animators for it shouldn’t suffer because the thing their story was based on flopped.