Those fucking dummies…
Those fucking dummies…
It is optional isn’t it?
Minibeard is there for if you get stuck. The puzzles just aren’t really hard unless you’re really not used to games at all.
Honestly the hardest part was the rhythm and bubble shooter sections at the end.
That’s not necessarily a bad thing.
RDR2 was long as fuck.
8K on everything is pure marketing BS.
And the replacement people all just assume that we’re supposed to be up to our waists in water.
Technical debt is a real doozy. There’s no value for the higher ups in fixing it, so nobody does.
New features just take longer and longer to add, under a teetering pile of your own shit.
I think part of the problem is the ideal underlying structure for your project doesn’t really reveal itself until several years in, and by then it’s a nice to have for some other time that never arrives.
At that price there would have to be some pretty compelling arguments to upgrade.
Half a generation for up to 40% more raytracing power isn’t worth it.
A full generation for 2-3 times what a PS5 can do? Maybe.
Even then, there would have to be some damn good exclusives on PS6 to be worth your while. PS4 to PS5 was an easy argument, games ran at 30 pretty much all generation, mostly due to a comically underpowered CPU, and now they run at 60.
I’m struggling to even conceive of a worthwhile game that would bring a PS5 to its knees. I haven’t really seen a good argument for raytracing yet. Sure, nicer reflections, more accurate lighting, but we were pretty good at faking those anyway. Cyberpunk and Metro look really nice with the RT only editions, but they were perfectly playable without it.
We should really draw a big line under RT once it reaches a certain level of power, and go back to affordability. Game devs can’t put food on the table just catering to insanely high end hardware. My PC is still rocking a 1060. On the Steam hardware survey, there’s only one GPU higher than the X060 series inside the top ten. Budget hardware has got to be the focus.
TVs have been available in 120Hz and VRR for a while now. Even my 2017 OLED supports 120Hz, albeit only at 1080p.
That said, I don’t see the need to chase that with more expensive hardware. Any game with a choice of performance vs resolution, I find myself swapping to performance mode. I can see extra frames, I struggle to see extra pixels.
I’m not sure the disc drive can be saved at this point. There’s big games that didn’t even come out on disc, like BG3.
When you’re no longer having fun.
If you want the worst, it’s Medal of Honor Underground.
I mean, fair play for trying to get a cutting edge PS1 game onto the GBA, but why would you persist if that’s all you could do with it?
What we were promised:
Content in one HTML document.
Styles in other CSS, able to apply any to completely alter the layout of the document.
What we got:
<div></div>
Grab an Amiga emulator and get Pinball Dreams, Pinball Fantasies and Pinball Illusions.
Automated numberplate recognition systems have spoilt so much fun.
Animal Well
Reminds me of old Spectrum platform games, like Jet Set Willy or Dynamite Dan. Only with better controls.
Sort of Metroidvania. Not overly difficult for the most part, although some bits took me a fair few attempts. Lots of secrets and hidden areas.
Made by a single developer, Billy Basso, who sounds like a comic book character, but a British one who says things like “cor, eh readers?”
The ZX Spectrum was a home computer popular in the UK back in the 1980s.
Games loaded from audio tapes, and would frequently take 5-10 minutes to get into a state where you could actually play them.
Now get off my lawn!
One of them had Space Invaders. I can’t remember for the life of me which one. It was apparently used on the C64 quite a lot, under the name Invade-a-Load.
Well it’s the only handheld that hasn’t given me cramp after 20 minutes, so at least there’s that. DS and 3DS were limited to stylus games for me.
I don’t think that’s the case at all. They run from the carts just fine.
Probably one of the VR ones.
Phasmophobia is tense and mostly because you can die and get no points, but there’s plenty of VRChat horror worlds as well. The quality varies wildly though, and you often face the worst VR horror of all: awful frame rates.