In thought that 60Hz was enough for most games, and that for shooters and other real time games 120 or 144 was better. However, it reaches a point where the human eye can’t notice even if it tried.
Honestly, going up in framerate t9o much is just a waste of GPU potency and electricity.
At 60 FPS/Hz, a single frame is displayed for 16.67ms. At 120 Hz, a single frame is displayed for 8.33ms. At 240 Hz, a single frame is displayed for 4.16ms. A difference of >8ms per frame (60 vs 120) is quite noticeable for many people, and >4ms (120 vs 240) is as well, but the impact is just half as much. So you get diminishing returns pretty quickly.
Now I’m not sure how noticeable 1000 Hz would be to pretty much anyone as I haven’t seen a 1000 Hz display in action yet, but you can definitely make a case for 240 Hz and beyond.
It’s pretty easy to discern refresh rate with the human eye if one tries. Just move your cursor back and forth really quickly. The number of ghost cursors in the trail it leaves behind (which btw only exist in perception by the human eye) is inversely proportional to the refresh rate.
Who needs 1000hz refresh rate? I understand it’s impressive, but 120hz already looks smooth to the human eye.
Yeah, for me, I’m looking for prettier not fastest after 120 Hz or so
Competitive (professional) gamers?
Seems there are diminishing returns, but at least some gains are measurable at 360.
In thought that 60Hz was enough for most games, and that for shooters and other real time games 120 or 144 was better. However, it reaches a point where the human eye can’t notice even if it tried.
Honestly, going up in framerate t9o much is just a waste of GPU potency and electricity.
A better way to look at this is frametime.
At 60 FPS/Hz, a single frame is displayed for 16.67ms. At 120 Hz, a single frame is displayed for 8.33ms. At 240 Hz, a single frame is displayed for 4.16ms. A difference of >8ms per frame (60 vs 120) is quite noticeable for many people, and >4ms (120 vs 240) is as well, but the impact is just half as much. So you get diminishing returns pretty quickly.
Now I’m not sure how noticeable 1000 Hz would be to pretty much anyone as I haven’t seen a 1000 Hz display in action yet, but you can definitely make a case for 240 Hz and beyond.
It’s pretty easy to discern refresh rate with the human eye if one tries. Just move your cursor back and forth really quickly. The number of ghost cursors in the trail it leaves behind (which btw only exist in perception by the human eye) is inversely proportional to the refresh rate.
I thought games are to have fun, what’s the point of monetising them?
New Careers for the new (and Current) generation.
Who needs 4K when 1080 already looks sharp to the human eye.
Humans can’t see more than 24 fps anyways
I think the perceptual limit is around 60 or 80fps, but don’t quote me on that
as a rhythm gamer, I can say you’re full of shit lol
I have 240hz and the difference between 120hz and 240hz is somewhat noticeable, don’t see why I’d need any more than this though