• philwills@programming.dev
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    9 months ago

    Man… I thought this was going to be a proper rant about using maps where you should be using other things… No, it’s a make sure you type your function inputs rant…

    • hackeryarn@lemmy.worldOP
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      9 months ago

      I wasn’t trying to go into typing as much as using structs or objects when working with known data attributes. Sorry that it was a bit misleading.

      The original actually went into using trees, sets, heaps, tries, etc., but it felt way too… ranty. After writing all that out, I realized that most of those other cases come up really infrequently, and that my biggest gripe was about not using structs or other pre-defined key container types. I thought it would be better to keep things short and focused.

      Maybe I should re-write and publish a data structures edition.

    • hackeryarn@lemmy.worldOP
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      9 months ago

      I love the addition of dataclass. Makes refactoring such a breeze. If you need to extract some function, boom, you already have a class that you’re using everywhere.

      • Dr. Wesker@lemmy.sdf.org
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        9 months ago

        Me too. I like to really take my time up front when modelling, because it makes a project so much easier and enjoyable down the road.

  • Reptorian@programming.dev
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    9 months ago

    Chances are there’s probably something similar to dictionary in Python in your languages or at least it’s a import/#include away. Although I don’t use general programming languages at all, in my used language (G’MIC), I do something like dict$var=input where $var is a defined variable, and this way I can access input by doing ${dict$var} and that’s similar to Python dictionary. In C++, there’s hash table implementation out there via github. That being said, there are sometimes when you don’t need a hashtable dependent on the hashmap, and sometimes, it’s just as simple as basic mathematics to access data.